Fun question stolen from
theferret: What do your RPG characters say about you? What is the common thread?
For me, my characters are almost always about seeing the world through an unorthodox technological filter. My high school Masquerade character was a scientist convinced vampirism had a viral cause. In the D&D game
corivax used to run, I was an elf who had been banished for his tendency to use his nature magic to create Frankensteinian chimeras out of cute fuzzy animals to solve random problems. My 4th ed D&D character last year was a neolithic ranger and master flintknapper sent into the wider world to discover if this new "metal" menacing his tribe was a force for good or evil. Less well developed characters tend to be techies, weak in combat but always looking for clever hacks to get around it.
I'm always a sucker for technological metaphors. They're how I primarily tend to understand the world -- and therefore learning new technologies means learning new ways to understand the world. Being able to take that to a radical extreme is absolutely a form of wish fulfillment.
So, what's your story?
For me, my characters are almost always about seeing the world through an unorthodox technological filter. My high school Masquerade character was a scientist convinced vampirism had a viral cause. In the D&D game
I'm always a sucker for technological metaphors. They're how I primarily tend to understand the world -- and therefore learning new technologies means learning new ways to understand the world. Being able to take that to a radical extreme is absolutely a form of wish fulfillment.
So, what's your story?
no subject
From shorter games, a variety of monks, assassins, noir detectives, and petty scum, plus oodles of pre-gen characters (which are almost more fun for me, anyway).
My take on role-playing is that it's a way to explore parts of myself, without letting other parts get in the way. It's a chance to feel what it would be like letting certain parts of myself run free, and to see what parts of me I find difficult to let go.