Let's see, there was the naive young noble who went through debauchery, died, was knighte, came back, and developed a sense of duty; I can see that kinda being like me, sorta. The reformed criminal turned religious zealot mage who was into sacrifice and responsibility; I fleshed out that religion so well it became part of me. The orc - nothing special, no redeeming features, just your average ordinary orc; which I suppose says something too. The paladin with more Int and Wis than Con and Str and Dex, master of tongues, rider of a pegasus, who later developed the ability to channel a dead archangel; there are parts of the paladin code that make absolute sense to me. The irresponsible gadabout Scion of Amber; sometimes I feel as though I lead a semi-charmed life. The apprentice mage who wound up making a deal with a demon-dragon-god-thing, for "god-like power". The priest of the Anglican Inquisition, working to foil both the demon-dragon-god-thing and the fairies. Jack Johnson, Action Hero of the Wild West.
From shorter games, a variety of monks, assassins, noir detectives, and petty scum, plus oodles of pre-gen characters (which are almost more fun for me, anyway).
My take on role-playing is that it's a way to explore parts of myself, without letting other parts get in the way. It's a chance to feel what it would be like letting certain parts of myself run free, and to see what parts of me I find difficult to let go.
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From shorter games, a variety of monks, assassins, noir detectives, and petty scum, plus oodles of pre-gen characters (which are almost more fun for me, anyway).
My take on role-playing is that it's a way to explore parts of myself, without letting other parts get in the way. It's a chance to feel what it would be like letting certain parts of myself run free, and to see what parts of me I find difficult to let go.