Like several members of the local group, I have occasionally talked about running an RPG. Also like them, I have never gotten around to it. After some recent discussions I've been thinking about it again, inspired by some of the ideas we came up with for the GPS gaming concept. And I think I have the resources now to run the kind of game that I've always wanted to run.
The idea is for a richly detailed game with a strong real world/LARP emphasis set in a modern Call of Cthulhu-ish world. Why CoC? It naturally reduces player reliance on combat. (Not that there won't be any combat, I'm just a lot more interested in highly cerebral games.) I'm not sure which system I would use, but I'd certainly take a look at the new D20 CoC.
Game play would be largely research/exploration/analysis oriented, with as open of a storyline as I could make it. Plot elements would be widely scattered physically, and as closely integrated into real life as possible. Players would be playing themselves, without any special in-game knowledge or skills. You only know what you figure out from the clues, and if you want to learn how to pick locks for the game, well, it certainly might be useful.
I want to do urban fantasy/horror as if you've just been dumped into the middle of it. Real time, real space, complete immersion. You might be poking around a park looking for clues and getting attacked by badies for your efforts. But you're a lot more likely to be trying to translate a text, going to the library to do research on some historical cult, or experimenting with magic by following the instructions on a suspiciously poor translation of a text. Not a game for hack-and-slash fans.
The first game would only be for an evening, but I imagine them becoming much longer as the players learn more about the mythos and become more powerful.
If you would be interested, let me know. I'm not going to put too much effort into this unless I know I have an interested audience.
The idea is for a richly detailed game with a strong real world/LARP emphasis set in a modern Call of Cthulhu-ish world. Why CoC? It naturally reduces player reliance on combat. (Not that there won't be any combat, I'm just a lot more interested in highly cerebral games.) I'm not sure which system I would use, but I'd certainly take a look at the new D20 CoC.
Game play would be largely research/exploration/analysis oriented, with as open of a storyline as I could make it. Plot elements would be widely scattered physically, and as closely integrated into real life as possible. Players would be playing themselves, without any special in-game knowledge or skills. You only know what you figure out from the clues, and if you want to learn how to pick locks for the game, well, it certainly might be useful.
I want to do urban fantasy/horror as if you've just been dumped into the middle of it. Real time, real space, complete immersion. You might be poking around a park looking for clues and getting attacked by badies for your efforts. But you're a lot more likely to be trying to translate a text, going to the library to do research on some historical cult, or experimenting with magic by following the instructions on a suspiciously poor translation of a text. Not a game for hack-and-slash fans.
The first game would only be for an evening, but I imagine them becoming much longer as the players learn more about the mythos and become more powerful.
If you would be interested, let me know. I'm not going to put too much effort into this unless I know I have an interested audience.