+1, +3, or +5 strength +3 armor class +1, +5 initiative +2 dexterity +2 intelligence (for fighter mages) or give the abilities of: invicibility for 1d4 rounds + the weilder's level invisibility (minor, not greater) cast protect (or other spell that temporarily raises armor class) cast shell (or other spell that temporarily increases resistance to magical spells/items) caste haste (or other initiative increasing spell)
You could also specialize it where it is particularily good against a certain type of creature (zombies, trolls, etc.) or where itis enhanced in special situations (protection from death, +5 strength when you're below 1/3 of your hit points, etc.)
no subject
+3 armor class
+1, +5 initiative
+2 dexterity
+2 intelligence (for fighter mages)
or give the abilities of:
invicibility for 1d4 rounds + the weilder's level
invisibility (minor, not greater)
cast protect (or other spell that temporarily raises armor class)
cast shell (or other spell that temporarily increases resistance to magical spells/items)
caste haste (or other initiative increasing spell)
You could also specialize it where it is particularily good against a certain type of creature (zombies, trolls, etc.) or where itis enhanced in special situations (protection from death, +5 strength when you're below 1/3 of your hit points, etc.)
I <3 magical weapons!